We're looking for an animator to work on our upcoming tactical FPS Due Process.
This position is onsite and will require you to be local to Seattle.
Primary Responsibilities:
Deliver high quality tactical animations
End-to-end capability to rig, skin, and animate a character
Evaluate and extend existing animation pipelines
Identify areas of technical risk and refactor when necessary
Work closely with and mentor/learn from other teammates
Requirements:
Deep interest in firearms.
Ability to ship high-quality 3rd person and 1st person animations.
Able to ship animations that bring to life the phrase "speed, surprise, violence of action."
One or more shipped games with Unity.
Strong grasp of debugging.
Strong work ethic.
Extras:
Genuine interest and respect for games like Escape from Tarkov, Ready or Not, Modern Warfare 2019, and tactical shooters.
Ability to quickly and independently lean an established animation pipeline.
Benefits:
Flexible working hours with good work-life balance
Tight-knit team with highly collaborative work environment
Influential role on a shipping title